

This setting is disabled by default.Ĭreate Visual Studio Solution (Windows only)Įnable this checkbox to generate Visual Studio Solution files for your Project, so you can build your final executable in Visual Studio.Įnable this checkbox to build your application for server use and with no visual elements. PDB files contain application debugging information that is useful for debugging, but might increase the size of your Player. Unity logs go to stdout by default.Įnable this checkbox to include Microsoft program database (PDB) files in the built Standalone Player.

BEST BUILD SETTINGS UNITY FOR MAC OS WINDOWS
You can also build to the Windows version as a console app so that stdin and stdout are accessible.
BEST BUILD SETTINGS UNITY FOR MAC OS CODE
See in Glossary with the UNITY_SERVER define, which means you can write server-specific code for your applications. When you enable this option, Unity builds managed scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. PC, Mac & Linux Standalone OptionĮnable this checkbox to build the Player for server use and with no visual elements (headless) without the need for any command line options. Options that are common across many platforms are listed at the very bottom of this section under the Generic items across builds details. Each platform might have different options. The platform you select shows a list of options that you can adjust for the build. The platform you have selected is indicated with a Unity icon to the right of the platform name. This might take some, because your assets might need to be re-imported in formats that match your target platform. If you change the target platform, you need to press the Switch Platform button to apply your change. To control which platform will be built, select one of the platforms in the list. Some platforms might be greyed out to indicate they are not part of your version. The Platform area beneath the Scenes in Build area lists all the platforms which are available to your Unity version. To adjust the order of the Scenes, drag them up or down the list. Unity uses the list of Scenes to control the order the Scenes are loaded. Scenes that are you tick and add to the Scenes in Build list are included in the build. If you never need a Scene in the build you can remove it from the list of Scenes by pressing the Delete key on your keyboard. You can also untick Scenes in this list to exclude them from the build without removing it from the list. If you can’t see any Scenes in this area, use the Add Open Scenes button to add the current Scene to the build, or you can drag Scene assets into this window from your Project window. This part of the window shows the Scenes from your Project that will be included in your build. Once you specify your build settings, you can click Build to create your build, or click Build And Run to create and run your build on the platform you have specified. To access the Build Settings window, go to File > Build Settings. You can use the Build Settings window to choose your target platform, adjust settings for your build, and start the build process.
